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3.0.3 Patch Notes
Priests


* [Spell "Binding Heal" not found]: Now only consumes one charge of [Spell "Holy Concentration" not found] per cast.
* [Spell "Borrowed Time" not found]: Charge no longer consumed by spells with a base cast time that is instant.
* [Spell "Devouring Plague" not found]: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
* [Spell "Divine Providence" not found]: This talent now also reduces the cooldown of your [Spell "Prayer Of Mending" not found] spell by 6/12/18/24/30%. With 5 points applied, it takes [Spell "Prayer Of Mending" not found]’s cooldown from 10 sec to 7 sec.
* [Spell "Divine Spirit" not found]: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to [Spell "Prayer Of Spirit" not found].)
* [Spell "Guardian Spirit" not found]: A target may now have only one [Spell "Guardian Spirit" not found] active.
* [Spell "Healing Focus" not found]: Now works properly with [Spell "Penance" not found].
* [Spell "Improved Divine Spirit" not found]: No longer improves [Spell "Divine Spirit" not found] after untalenting sometimes.
* [Spell "Inner Focus" not found]: Now works properly with [Spell "Mind Flay" not found], [Spell "Mind Sear" not found], and [Spell "Penance" not found].
* [Spell "Prayer Of Spirit" not found]: Will no longer stack with other raid spell power buffs.
* [Spell "Shadowform" not found]: [Spell "Devouring Plague" not found], [Spell "Shadow Word: Pain" not found], and [Spell "Vampiric Touch" not found] cast in [Spell "Shadowform" not found] deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
* [Spell "Shadow Word: Death" not found]: The self-damage from this spell can no longer be reflected or redirected.
* [Spell "Vampiric Touch" not found]: The Spell power coefficient has been doubled and no longer triggers [Spell "57669" not found] when other priests cast [Spell "Mind Blast" not found].


Bug Fixes:


* Priest: [Spell "Holy Reach" not found] (Rank 2) will now increase the radius of [Spell "Divine Hymn" not found] properly.
* Priest: [Spell "Inner Focus" not found] will now properly increase the critical strike chance of the talent [Spell "Penance" not found].


Glyph Changes:


* Glyph of Shadow: Glyph of Mind Sootheremoved and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in [Spell "Shadowform" not found].
* [Item "Glyph Of Shadow Word: Pain" not found]: Increases damage done by [Spell "Mind Flay" not found] when [Spell "Shadow Word: Pain" not found] is present by 10%.
* [Item "Glyph Of Mind Flay" not found]: Now sets snare to 10% instead of removing it.
* [Item "Glyph Of Spirit Of Redemption" not found] - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of [Spell "Spirit Of Redemption" not found] by 4 sec. (Old - 5 Sec)


Tue November 04, 2008 By: Llnith

More new changes
Priest


[Spell "Mind Flay" not found] bugs
We'll look into it. I don't have the bug list right in front of me at the moment.

Developer Q&A
1) [Spell "Dispersion" not found]. Some call this the 'self [Spell "Cyclone" not found].' In other ways it's very similar to a mage's[Spell " Ice Block" not found].
We've gone back and forth on [Spell "Dispersion" not found]. At times in beta it was overpowered and we backed off of it. We do think casting out of it would be too powerful. It's supposed to be a defensive ability, not something you do to keep someone from being able to counter you when you're wailing on them. (Source)

2) Being Dispelled... Dispelling resistance.
We are working on a redesign of the whole dispel system. This is a big topic, but to be brief:
1) It adds a lot of randomness to who wins or loses a battle, just based on whether the dispel worked.
2) Some classes were designed with powerful self buffs. It's hard to balance those when they are often immediately gone.
3) The whole strategy of junk buffs feels lame to both sides, but it's effective so players feel like they must do it.
4) Defensive dispelling (getting a debuff off of you) feels more legitimate than removing someone else's Fort or whatever. We want to try and steer the system towards that.
5) We need to be more consistent with dispel resistance among classes. (Source)

4) [Spell "Hymn Of Hope" not found] is useless in [Spell "Shadowform" not found]...
We have some plans for hymns. More when we have the details worked out a little more.

5) Dropping [Spell "Shadowform" not found] to heal. Again, there is a severe mana penalty when we are forced to heal. All our healing casts cost a lot more plus we take on added damage and do less damage. While I'm fine with this increase/decrease aspect, I think the mana cost of switching forms needs to be removed entirely.
I don't think we'd remove it entirely, but we can look at how much it really ends up costing. There should be a decision involved with going in and out of forms, but we're re-evaluating what that is right now. Druids have a similar problem.

6) No real burst damage... In PvP, Priests really don't base their overall damage around critting. Our current gear doesn't reflect spell critical strike... As for [Spell "Penance" not found], I really like this spell. However, we cannot self-cast and it's also currently target-faced bugged.
We made a recent change to allow [Spell "Shadowform" not found] to do more with crits. I believe the target-facing bug on [Spell "Penance" not found] was also fixed. Preventing self-casting is by design.

7) Current [Spell "Vampiric Touch" not found] is useless. You reduced the mana regeneration so raids are less reliant on Shadow Priests in order to run instance.
Um, Vampiric Touch does a lot of damage. It's coefficient was doubled and is now almost overpowered. When we noticed Shadow's damage was a little low, we gave a lot of it back just through [Spell "Vampiric Touch" not found]. As far as Replenishment goes, I explained why we tied it into Mindblast elsewhere. It has to do with the cooldown - duration of the spells involved as well as not wanting to lose ticks.

9) [Spell "Fade" not found]/[Spell "Improved Shadowform" not found] does not match up with the tooltip. 2/2 Improved Shadowform states that it will have 100% chance to 'remove all movement impairing effects.' It doesn't remove Cyclones...
There aren't many things that remove Cyclones, but we'll look into how the bonus to Fade is implemented.

10) Overall Survivability. It's really lackluster.
Do you mean priests in general or specifically Shadow priests are squishy? We do think everyone feels a little squishy at 70. Players understandably got the new talents that enchance damage without getting the corresponding survival oriented ones that they will probably pick up in the next 10 levels. In addition, health just grows faster than damage on the way to 80. Compare PvP gear and you can see that it gains defensive stats a lot faster than offensive ones.

One reason why pre-3.0.2 that warlocks were more successful is that you could live over time through their dots and fears but their armor/survivability was high so they weren't focused as much. Basically they were a persistent CC nuisance.
Warlocks were designed to have high dps while Shadow priests were designed to have much lower dps. They were a utility class that paid in dps in order to justify their amazing group benefits. With the buff overhaul, we improved Shadow's dps significantly. (We also dropped lock survivability in PvP too.)


Sun November 02, 2008 By: Llnith

Healer Boredom
One of the things we hear a lot from disaffected healers is they felt like they were playing the UI and not the game. Healers are notorious for standing in fires or whatever because they aren't even looking at the battlefield much of the time.

Here are some random thoughts on the issue:

If everyone threw larger heals more rarely (and damage input matched) you could look away from the UI more often.
We can't just increase healing range without also increasing the range at which the boss can hit you.
Nameplates (if refined) could have a lot of potential for combining UI with the game wold more effectively.
Integrating things into the base WoW UI such as out-of-range indicators, better debuff indicators, or heals from other about to land on a target might make healers be less dependent on mobs.


Fri October 31, 2008 By: Llnith

Class Forum Change
With the upcoming release of Wrath of the Lich King and the many changes the expansion brings to classes and mechanics, we have decided to rearrange our forums to make it easier for players to hold constructive discussions. To that end, we have created three role-based forums -- Tanking, Damage Dealing, and Healing -- in place of the class forums. Why?

Common ground for common roles. The new structure provides central places for players of diverse classes and specs to discuss their common roles. Until now, there was no one obvious forum for a holy paladin to discuss Arena healing tactics with a restoration shaman, or for a protection warrior to talk tanking mechanics with a feral druid. This often led to splintered, fractured, and redundant discussions. In addition, the original class forum structure never properly took the impact of talents into account, lumping together a shadow priest and a holy priest (for example) when that didn’t necessarily make sense.

Celebrate diversity! While a tank tanks and a healer heals, the specific ways each class and talent build go about these roles are very distinct -- and the addition of new abilities in Wrath of the Lich King will continue to add even more ways to play. The new forum structure will still be a place for a frost mage (for example) to discuss tricks of the trade with other frost mages, while at the same time facilitating an understanding of the unique tools that rogues or other damage-dealers have to perform similar functions.

Help us help you. The new forums will also allow the community team and developers to follow discussions and gather feedback more effectively as the game continues to evolve -- which, ultimately, translates to a better World of Warcraft for you.

The current individual class forums will be active until Thursday, November 6. On that date, we will be removing the individual class forums. You can begin using the new forums immediately at the links below:

Tanking- http://forums.worldofwarcraft.com/board.html?forumId=13395580&sid=1
Tanking- http://forums.wow-europe.com/board.html?forumId=7287131

Healing- http://forums.worldofwarcraft.com/board.html?forumId=13395582&sid=1
Healing- http://forums.wow-europe.com/board.html?forumId=7287130

Damage Dealing- http://forums.worldofwarcraft.com/board.html?forumId=13395581&sid=1
Damage Dealing- http://forums.wow-europe.com/board.html?forumId=7287129

-Nethaera


Fri October 31, 2008 By: Llnith

WotLK Beta - Build 9155
Holy and Discipline healers
If any class is the "fill in the gap" healer, it's the Holy priest. Their strength is in versatility -- they have single-target heals, group heals, instant heals and hots. The standard (but by no means only) way to heal a raid is to have a Holy paladin on the tank along with a Resto druid, have a Resto shammy AE heal the group, and then put the Holy priest wherever you need them. We are also trying to get the Disc priest into a role similar to the paladin, but based more around damage avoidance than efficient, quick heals.

Linking replenishment to VT
There were two problems with linking Replenishment to VT.

1) We wanted Replenishment to have a duration of 15 sec. VT has the same duration, but with a cast time so it would be hard to keep the two in sync. You'd either clip VT or have down time on Replenishment.

2) Having Replenishment work on VT ticks would be awkward. You'd have the same problem of not wanting to renew it too early and lose ticks or too late and miss ticks.

Mind Blast is simple. Cast it and Replenishement procs.


Fri October 31, 2008 By: Llnith

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